Resource Remapping is an awesome feature in Betaflight, that allows you to swap some pins around on a flight controller. Using Resource Remapping there are so much you can do, for example, to change motor ordering, relocate pins in case of ripped-off solder pads, and many more!
How does Resource Remapping work in Betaflight
There are many pins on a processor (as shown in the top image), and each pin might be assigned a specific function. Resource Remapping basically tells the flight controller which ports we want the functions be assigned to.
This feature is available since Betaflight V3.1
In Betaflight configurator CLI, type “resource”, it will return the available functions that we can change, and their current pin assignment:
# resource resource BEEPER 1 C15 resource MOTOR 1 B07 resource MOTOR 2 B06 resource MOTOR 3 B05 resource MOTOR 4 B04 resource PPM 1 B03 resource PWM 1 B00 resource PWM 2 B01 resource SONAR_TRIGGER 1 B00 resource SONAR_ECHO 1 B01 resource SERIAL_TX 1 A09 resource SERIAL_TX 2 A14 resource SERIAL_TX 3 B10 resource SERIAL_TX 11 B01 resource SERIAL_RX 1 A10 resource SERIAL_RX 2 A15 resource SERIAL_RX 3 B11 resource SERIAL_RX 11 B00 resource LED_STRIP 1 A08
The format is as follow:
resource [Function] [Index] [Port]
To change a pin for a function, you just follow the same format, and enter save at the end.
In the following we will show you some of the common usage of Betaflight Resource Mapping.
One very important note about this is, some of the pins of the processor might be unused, and does not connect to any solder points on the flight controller. The port you are changing the function to should ideally be a breakout pin on the flight controller (somewhere you can solder to easily). Otherwise you might have to solder a wire directly to the extremely tiny “leg” on the processor, which is really hard to do.
How to change LED Strip Pin?
For example if you want to change LED strip to A09, simply type in CLI:
resource LED_STRIP 1 A09 save
How to change motor ordering in flight controller (swap motor outputs)
As an example, imagine we had a quad with wrong motor ordering right now, because you mistakenly rotated the flight controller by 90 degree clockwise. Don’t worry, you don’t need to redo your soldering and wiring, you can easily fix this with Resource Remapping!
3 4 \ / / \ 1 2
The correct motor ordering should be like this as we should all know:
4 2 \ / / \ 3 1
Now type in “resource” in CLI, and please make a copy of the result (in case of any problem you can just go back). Then find the 4 lines specifying the motor pin assignment:
resource MOTOR 1 B07 resource MOTOR 2 B06 resource MOTOR 3 B05 resource MOTOR 4 B04
To manage the issue more easily, we can write down the current motor ordering with the pin number next to them:
3(B05) 4(B04) \ / / \ 1(B07) 2(B06)
Now it becomes much clearer pin and motor you need to swap, right?
B06 should be “motor 1”, B04 should be “motor 2”, etc…
Type in CLI:
resource MOTOR 1 B06 resource MOTOR 2 B04 resource MOTOR 3 B07 resource MOTOR 4 B05 save
And that’s it!
How to change buzzer (beeper) pin
It’s just as simple as the examples above… BUT!
You cannot just assign any pin for the buzzer.
That’s because the buzzer can draw a fairly large amount of current (more than the STM32 processor can handle), therefore there is usually a transistor in place. The transistor handles the current for the processor, and it’s controlled by a signal from the processor. If you connect the beeper directly to the STM32 processor you could potentially fry it.
It’s probably not a good idea moving buzzer pin around considering how much work this is. But if you do decide to move the buzzer to another pin, you will need to build an external power circuit like this. This is an example for the CC3D FC’s, for the most reliable choice of component and circuit please consult your own FC manufacturer.